I didn't keep a close eye on what games were played, but they included:
I can only comment on Ninjato, which James brought.
It's one of those games where you get to choose fewer than you'd like to from a palette of options each turn: pick up fighting cards, to fight guards, to gain treasures, which you can spend to bribe powerful people and to spread rumours, which in turn win you victory points.
The theming is lovely. There are a lot of rules to take on board at first, but by the first scoring round everything is reasonably clear. Some people might object to the randomness (I don't).
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